@echecs/position
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    @echecs/position

    Position

    npm Coverage License: MIT API Docs

    Position models a complete chess position as an immutable TypeScript object. It holds the board, turn, castling rights (which sides can still castle), en passant square (the target square behind a pawn that just advanced two ranks), halfmove clock (half-moves since the last pawn advance or capture), and fullmove number. Other @echecs packages build on it.

    npm install @echecs/position
    
    import { Position, STARTING_POSITION } from '@echecs/position';

    // Starting position
    const pos = new Position({ board: STARTING_POSITION });

    console.log(pos.turn); // 'white'
    console.log(pos.fullmoveNumber); // 1
    console.log(pos.isCheck); // false

    // Query the board
    const piece = pos.at('e1'); // { color: 'white', type: 'king' }
    const whites = pos.pieces('white'); // Map<Square, Piece> of all white pieces

    // Board queries
    const knightMoves = pos.reach('g1', { color: 'white', type: 'knight' }); // ['f3', 'h3']

    // Derive a new position
    const next = pos.derive({
    changes: [
    ['e2', undefined],
    ['e4', { color: 'white', type: 'pawn' }],
    ],
    turn: 'black',
    enPassantSquare: 'e3',
    });

    Full API reference is available at https://position.echecs.dev/

    new Position()
    new Position(data: PositionData)

    The no-argument form creates an empty position with default options. Pass { board: STARTING_POSITION } to place all 32 pieces in their opening squares. Pass any PositionData object to construct an arbitrary position.

    // From a FEN string (with @echecs/fen)
    const pos = new Position(parse(fen));
    Property Type Description
    castlingRights CastlingRights Which castling moves remain available
    enPassantSquare EnPassantSquare | undefined En passant target square (rank 3 or 6), if any
    fullmoveNumber number Game turn counter — increments after each black move
    halfmoveClock number Half-moves since last pawn advance or capture (fifty-move rule)
    turn Color Side to move ('white' or 'black')
    Getter Type Description
    hash string Zobrist hash (a fixed-size integer fingerprint) for position identity
    isCheck boolean Whether the side to move is in check
    isInsufficientMaterial boolean Whether the position is a FIDE draw by insufficient material
    isValid boolean Whether the position is legally reachable

    Returns a new Position with the given changes applied. The original stays unchanged. Fields not provided copy forward from the source.

    // move e2 pawn to e4
    const next = pos.derive({
    changes: [
    ['e2', undefined],
    ['e4', { color: 'white', type: 'pawn' }],
    ],
    turn: 'black',
    enPassantSquare: 'e3',
    });

    // clone
    const clone = pos.derive();

    Returns all squares the given piece can reach from square on the current board. Filters out same-color pieces.

    For sliding pieces (bishops, rooks, queens — pieces that move any number of squares in a line), stops before friendlies and includes enemy pieces as capture targets. For pawns, includes single and double pushes from the starting rank (blocked by any piece), diagonal captures of enemy pieces, and en passant captures.

    pos.reach('g1', { color: 'white', type: 'knight' }); // ['f3', 'h3']
    pos.reach('e4', { color: 'white', type: 'rook' }); // all rank/file squares until blocked
    pos.reach('e2', { color: 'white', type: 'pawn' }); // ['e3', 'e4'] (pushes on empty board)

    Returns the piece on square, or undefined if the square is empty.

    pos.at('e1'); // { color: 'white', type: 'king' }
    pos.at('e5'); // undefined (empty in starting position)

    Returns a map of all pieces, optionally filtered by color.

    pos.pieces(); // all 32 pieces in starting position
    pos.pieces('white'); // 16 white pieces
    import { STARTING_POSITION } from '@echecs/position';
    

    STARTING_POSITION is a Map<Square, Piece> with all 32 pieces on their opening squares. Pass it to the Position constructor:

    const pos = new Position({ board: STARTING_POSITION });
    

    All types export for use in consuming code and companion packages.

    import type {
    CastlingRights, // { black: SideCastlingRights; white: SideCastlingRights }
    Color, // 'black' | 'white'
    DeriveOptions, // options accepted by Position.derive()
    EnPassantSquare, // en passant target square (rank 3 or 6 only)
    File, // 'a' | 'b' | ... | 'h'
    Move, // { from: Square; promotion?: PromotionPieceType; to: Square }
    Piece, // { color: Color; type: PieceType }
    PieceType, // 'bishop' | 'king' | 'knight' | 'pawn' | 'queen' | 'rook'
    PositionData, // data accepted by the Position constructor
    PromotionPieceType, // 'bishop' | 'knight' | 'queen' | 'rook'
    Rank, // '1' | '2' | ... | '8'
    SideCastlingRights, // { king: boolean; queen: boolean }
    Square, // 'a1' | 'a2' | ... | 'h8'
    } from '@echecs/position';